AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in Oceania Q3 2022
Discover the performance trends of the top 5 ultracasual games on the Android platform in Oceania during Q3 2022, including their weekly downloads, revenue, and active users.
Throughout Q3 2022, the top ultracasual games on the Android platform in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these popular games, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games experienced fluctuations in weekly revenue, peaking at around $1.3K in mid-July. The game saw a decline in weekly downloads from 880 in late June to 445 by the end of September. Similarly, weekly active users decreased from 836 to 472 over the same period.
Fill The Fridge by Rollic Games had a strong start with weekly downloads reaching 14.2K in late June. However, downloads saw a downward trend, ending the quarter at 5.3K. Weekly active users also followed a similar trend, dropping from 40.5K to 26.1K. Revenue peaked at $225 at the start of the quarter but gradually declined, closing at $124 in the last week of September.
Diamond Painting ASMR Coloring from CrazyLabs LTD showed a steady increase in weekly revenue, reaching $87 by the end of September. Weekly downloads fluctuated, starting at 685 and peaking at 1.3K in early July before stabilizing around 643 towards the end of the quarter. Active users similarly saw a peak of 2.7K in early July and ended the quarter at 1.4K.
Goo: ASMR Slime Simulator by EXOMIND saw consistent weekly active users, maintaining around 6.3K throughout the quarter. Weekly revenue remained low, peaking at $58 in late June and fluctuating around $43 towards the end of September.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES had a modest performance in weekly downloads, starting at 1.3K in late June and ending at 1.1K in September. Active users showed a similar trend, peaking at 3.7K in late June and stabilizing around 3K by the end of the quarter. Revenue peaked at $50 in late June and fluctuated, closing at $40 in the last week of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.